
The glorious XFX ATI RADEON 5870
the holy sacrement, the bless'ed birthright, the pinnacle manifested from the malformed murk of all other cards who dare claim to be "next-gen". People all over talking like she's the second coming of the 9700pro.
This is the real McCoy
With nvidia having *just released directx 10.1 cards a month ago, ATI is forging into a brave new world. A world where all of the amazing engineering marvels of the pixelated world that were promised to us with direct X 10 *twitch* 10.1 actually come true! You know things like tesselation mapping, which ati cards have had a dedicated hardware componant for since the HD2xxx series, but alas, the green goblin nvidia couldn't keep pace, and at last microsoft was strong-armed into leaving many truely revolutionary techs on the cutting room floor in the name of a harmonized, unified shader code that nvidia would have a chance to keep it's %60 market share in. That's right, all this these techs have been sitting dormant in ATI cards for years, without a directX protocol for games to use them.
Now ATI is exacting revenge, they've had the past 4 generations to perfect these intricate dedicated hardware componants, while nvidia keeps slipping downhill, trying to impress people with obscure memory sized like the 295 with 1792MB of video ram, WOW! it must be the bee's knee's Sally! git me two of em while's you're out gettin your britches re-upholstered. yeee-haw! wing-ding diddly! ding ding doo!
fact is that in some benchmarks the 5870 beats nvidia's dual-GPU 295, a single chip beating 2? oh and did i mention that these were comparing ATI's beta drivers vs. Nvidia's fully grown up, year-old, tested and retested, certified, stamped, this is how the sucker get played, err i mean the way it's meant to be played drivers?
yes yes, nividia cards can play some very few directx 9 games with 300 FPS instead of ati's paltry 280FPS, but when it comes to the serious next gen, it's all untested waters for them, a brave world indeed.
tesselation alone has me transfixed,

see what you're seeing there? that's one polygon. yup, just one. all the height mapping is baked into he texture. oh, and this can be translated to realtime displacement mapping (running over a hill, instead of running over a stately tetrahedron)
here's a stark contrast, ignore all the graphical dazzle and just look at the perceived polys in the canisters of the face mask:

check the reports filtering in from the frontlines, this looks like a monster card to be reckoned with
2.7 TERAflops
2.17 billion transistors
74 GIGApixels per second fill rate
can support 3 displays at 1920x1200 each without losing the phenominal framerate
Oh, and i own it
you know you're swimming above your league when for some reason crysis runs the same FPS at the lowest detail as it does at the highest (8x AA, 1920x1200, enthusiast) settings. that's right, the one thing bottlenecking the fuck out of this behemoth is my quad core q6600. piece of shit can't fetch stuff fast enough for my 5870 to even keep it's attention. she keeps accidentaly windowing fullscreen games to gently remind me that i have 2 other games running at the same time. the little slut.
compare your lives to mine and then kill yourselves