«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 19 Apr 2010 12:38 PM |
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Over all some decent fixes. New Server Browser aparently is in hopefully it's fixed. Weopon fixes and everything. Still some stuff to go but definatley a nice list for once.
- MP – New Server browser
- MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
- MP – Crash fixes relating to ALT+TAB at different times throughout the game
- MP – Hang fix when trying to connect to a full server multiple times
- MP – Deletion of soldiers now possible through the account pages in game
- MP – Removed screen flash during loading
- MP – Added support for colour blind players
- MP – Fixed crashes relating to faulty server banners
- MP – Servers closing during connection no longer cause the client to hang
- MP – Auto team swap reflects correctly in the scoreboard
- MP – Fixed scoreboards when switching teams before spawning
- MP – Rush scoreboards fixed
- MP – Veteran ranks no longer display as “12”
- MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
- MP – Logout/Login button correctly reflects the player status
- MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
- MP – Isla Inocentes welcome message on the loading screen now fits the text box area
- MP – Reduced the brightness in Russian vehicles
- MP – Medic gadgets now display correctly if the defib is not unlocked
- MP – Server filter options are remembered
- MP – Punkbuster filter now works as intended
- MP – Scroll bar no longer overlays the Join Server button in the friends list panel
- MP – CANCEL server refresh is implemented
- MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
- MP – The chat no longer displays the incorrect player name when appearing
- MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
- MP – FoV no longer causes the UAV station to rotate
- MP – Fix to correctly display the unlock progression at the end of round
- MP – Chat functionality will no longer freeze after writing a partial message at the end of round
- MP – One account can no longer connect to the same server multiple times
- MP – Squad Death Match is correctly named during loading
- MP – Server browser no longer gets a bad FPS when filtering Conquest
- MP – Server info banners correctly clear between displays
- MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
- MP – Correct camera collision for vehicles' heavy machine gun
- MP – Game no longer crashes if the player sends a message in the loading screen
- MP – Trying to join a full server no longer causes the game to hang on Please Wait message
- MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
- MP – Kit/gadget loadout saved between sessions
- MP – Window on static guns is now transparent on DirectX 9 systems
- SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
- SP – Fixed a crash after the “Upriver” mission end cinematic
- SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
- SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
- SP – Fixed hang after “Storm Cockpit” objective
- SP – Changed melee attack raycast to be detailed
- SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
- SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
- SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist
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- Punkbuster is required ON for ranked servers
- Ranked servers cannot be started with a password
- Autobalance message goes to text-chat instead of in the middle of the screen
- Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here:
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлMorphene
 Posts:96 Points:0

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«ÐoлCheesieCharlie [Moderator]
 Medic!
 Posts:695 Points:666

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| 19 Apr 2010 12:51 PM |
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Im guessing they turned the M60 into a mortar launcher with the same fire rate. |
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"think i just found my new sig" - «ÐoлSlick
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 19 Apr 2010 12:52 PM |
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please god less mortar strikes. |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлError13 [Administrator]
 goD
 Posts:2204 Points:1

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| 19 Apr 2010 01:31 PM |
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MP – New Server browser
*****hooray
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
*****helps people with brand new ATI cards keep up with people with 3 year old nVidia cards.
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
*****hooray
MP – Kit/gadget loadout saved between sessions
*****Please god make this a default kit option
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
*****Maybe they only touch the gustav and m60. if so, it should be good.
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«ÐoлSlick [Moderator]
 Medic!
 Posts:1831 Points:666

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| 19 Apr 2010 01:34 PM |
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bet they turned the gustav into a 40mm
and a 40mm into an m60 round
and an m60 round into a pellet gun
*edit
also SHIT! i finally get fast load-in times and they're taken away. LAWDA MERCY! |
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«ÐoлMorphene
 Posts:96 Points:0

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| 19 Apr 2010 01:40 PM |
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With the beta drivers I can load in as fast or faster than you now Error. Also worth mentioning. I saw a post from Dice saying they are considering removing spawn invulnerability from the PC version. |
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«ÐoлEriksson [Moderator]
 Medic!
 Posts:1050 Points:666

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| 20 Apr 2010 12:24 AM |
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FINALLY! All looks good, best 2 updates 1. New Server browser 2. Rollout remembered between sessions |
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i5 2500k @ 4.8ghz | 16GB DDR3 | P8P67 Deluxe | GTX 580 | HX850W | Vertex 3 SSD
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«ÐoлMorphene
 Posts:96 Points:0

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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 21 Apr 2010 09:14 AM |
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M60 Damage decreased by one bullet's worth from its 25-20. (20 - 16.7) 1911 has had its maximum Rate of Fire decreased to 260 RPM... and an unusual damage change (it basically doesn't change anything though). I'll get to that later. M1 Garand has gotten a tiny damage increase. Long range damage increased to 28 and range increased to 64. LMGs have gotten all kinds of accuracy changes. They gain more spread per shot BUT they recover faster when sighted. In most cases, they look like they're going to be MORE accurate. SMGs have had their range increased. They'll do top damage at a slightly greater distance before it drops. All Bolt Action Rifles (M95 too) do 50 damage at a distance. Better start aiming for heads. LOL @ Snipers any nerf to them so i can watch them cry like the sissies they are on the forums. Epic. |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 21 Apr 2010 10:31 AM |
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Here is a rundown of weopon changes. Not too shabby. http://blogs.battlefield.ea.com/bat...anges.aspx |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1172 Points:666

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| 22 Apr 2010 01:21 PM |
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love to see all the m60 noobs are crying in their kool-aid that they can't run and gun anymore..also a lot of people cryin about the gustav being "an anti infantry weapon that is too weak against armor" obviously they've never shot a tank from behind and blown it up. ha ha. |
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«ÐoлMorphene
 Posts:96 Points:0

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| 22 Apr 2010 01:55 PM |
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I noticed some people saying the same thing about the carl. I'm like wtf have you even tried shooting a tank with it. |
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 22 Apr 2010 02:03 PM |
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I honestly think the Carl should be cut down by alot against tanks, it only takes like 2 to kill a tank that don't have a engie. Should take at least 4-5 carl's. |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1172 Points:666

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| 23 Apr 2010 10:27 AM |
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That would be retarded Turis. It takes like 3 or 4 to the front or 2 to the side or back. |
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1172 Points:666

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| 23 Apr 2010 10:28 AM |
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btw, new patch=OMGWTFTHATSNOTBBQSAUCEONYOURFACE lagfest |
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 23 Apr 2010 10:29 AM |
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so what? The Carl is meant for infantry not a I can do anything kit. I think they need it so it would spread out the kits a bit more. But thats just me. I don't mind it, I just think it should be less effective against armor, as the regular RPG should beat down tank, as it is now the carl is pretty much just as effective. |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1172 Points:666

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| 23 Apr 2010 11:43 AM |
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The CG IS an anti-tank weapon foremost with anti-infantry and bunker busting capabilities. "The Carl Gustaf was developed by Hugo Abramson and Harald Jentzen at the Royal Swedish Arms Administration (KAFT) and produced at Carl Gustafs Stads Gevärsfaktori from where it derives its name. The weapon was first introduced into Swedish service in 1948 as the 8,4 cm Granatgevär m/48 (Grg m/48), filling the same anti-tank role as the US Army Bazooka, British PIAT and German Panzerschreck. Unlike these weapons, however, the Carl Gustaf used a rifled barrel for spin-stabilizing its rounds, as opposed to fins as used by the other systems." Such as the RPG. http://en.wikipedia.org/wiki/Carl_G...less_rifle |
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1317 Points:1337

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| 23 Apr 2010 11:51 AM |
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ok dude, this is a game, we aren't talking real life shit here, half this stuff isn't real, your sounding like a noob from EA's forums now lol. |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1172 Points:666

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| 27 Apr 2010 08:49 PM |
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don't get your panties in a twist queerbag, They base this shit loosely off of actual weapons, otherwise, why not call it "Turismon's Bitch Slap Rocket Launcher"?. You're just mad that I proved you wrong, its okay. I won't beat you anymore this week...and if anyone asks about your eye, you walked into the fridge door. ;-) Not that any of this actually matters, I'm just procrastinating on working on my paper. |
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