«ÐoлMorphene
 Posts:96 Points:0

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| 07 May 2010 08:20 AM |
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For those that don't know here are the release notes.
- Server - Some potential sources for lag/rubberbanding have been eliminated
- Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Server - Log file for server admins: all remote admin interface commands/events are logged
- Server - Log file for server admins: major server events + all chat messages are logged
- Server - Idle kick is controllable
- Server - Profanity filter can be disabled
- Server - Teamkill-kick system is controllable
- Server - Ticket counts and bleed rate are controllable per-level
- Server - Infantry only mode available per-level
- Server - Initial spawn delay and respawn delay are adjustable
- Server - Server description can be up to 400 characters, and use "|" for line breaks
- Server - Banlist can contain up to 10.000 entries
- Server - reduced latency in packet handling
- Admin Interface - fixed the player.onKill spam that occasionally happened
- Admin Interface - ensured that player.onJoin events always report the player name
- Admin Interface - events triggered when people spawn
- Admin Interface - much more info on kills
- Admin Interface - detailed stats are reported at end-of-round
- Gameplay - Various minor level bugfixes
- Gameplay - Helicopter handling has been tweaked
- Gameplay - Weapon tweaks have been implemented based on PC public feedback
- Gameplay - Fixed technical hang when a crate was armed outside of the combat area
- Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
- Gameplay - Countermeasures can be fired when driving a helicopter
- Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
- Gameplay - Advanced Spotting scope works better
- Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
- Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
- Server Browser – Added support for retrieving update progress
- Server Browser - Now refreshes information
- Server Browser - Join queue system when attempting to join a full server
- Server Browser - all settings are automatically saved between sessions
- Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
- Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
- Client - Fixed some crashes
- Client - Toggle/hold crouch is user controllable
- Client - Toggle/hold zoom is user controllable
- Client - Vsync bugfixed for DX10/DX11
- Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
- Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Client - Improved Play Now functionality
- Client - Removed K/D ratio and Skill Level filters in the leaderboards
- Client - Any points you get while being dead will be added to your score
- Client - Reduced negative mouse acceleration
- Client - More informative disconnection/kick reasons
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1322 Points:1337

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| 07 May 2010 08:47 AM |
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Best patch to date, lots of nice fixes (if their fixed that is) |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлError13 [Administrator]
 goD
 Posts:2218 Points:1

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| 07 May 2010 02:36 PM |
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pkm, type88, g3 an94 and 40mm shotgun...returned to former glory...what does that mean? |
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«ÐoлMorphene
 Posts:96 Points:0

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| 07 May 2010 02:43 PM |
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I assume it means they are going to perform as they did before r11, but I could be wrong. If I'm right it means the pkm long range dmg is increase, type 88 close range dmg is reduced, g3 damage is increased (both close and range), an94 long range dmg is reduced, and 40mm shotgun dmg is increased (both close and range) |
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«ÐoлError13 [Administrator]
 goD
 Posts:2218 Points:1

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| 07 May 2010 08:36 PM |
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ah, sounds good to me. im less interested in balance and more interested in fixing the bugs, glitches and shit. id much rather them worry about balance when the game is working at or near 100%. |
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«ÐoлSlick [Moderator]
 Medic!
 Posts:1841 Points:666

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| 07 May 2010 11:44 PM |
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OMG -infantry only mode -custom ticket count -custom respawn delay -custom bleed rate -join server cue system -working reserved slots? -idle kick custom -no profanity filter -heli handling, landing, and counter measures -mg3 dmg increase -spotting scope? -knifing back -toggle crouch -multiple anti-lag fixes? wow, just wow the best FPS to date just got better took bf2 how long to get these features? 2142? cant wait to get back home... in pittsburg right now... gonna go on 48 hour BC2 spree! hope this patch is out! |
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«ÐoлNemis
 Posts:3 Points:0

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| 08 May 2010 11:03 AM |
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Still no mention of the two broken insignias but fixing bugs and shit is more better then some points |
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«ÐoлDaishiKiller [Moderator]
 Medic!
 Posts:32 Points:666

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| 09 May 2010 03:49 AM |
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Gameplay - Weapon tweaks have been implemented based on PC public feedback <--- define this please |
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Aluminum Stud
 Posts:14 Points:0

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| 09 May 2010 12:59 PM |
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Noooooo...don't nerf the an-94. I love that thing with the 4x scope and magnum ammo. |
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«ÐoлError13 [Administrator]
 goD
 Posts:2218 Points:1

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| 09 May 2010 08:00 PM |
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I don't mind if they set the an-94 back to where it was originally, as it has always been a pretty solid gun. I'm kinda hoping that they undo whatever they did to the m416. If not, the an-94 will still be pretty good. |
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«ÐoлLTsknnr [Moderator]
 Medic!
 Posts:1178 Points:666

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| 09 May 2010 08:09 PM |
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Its all good. AN94 has been redic since the last patch. Not that I'm complaining because I love the gun. |
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«ÐoлSlick [Moderator]
 Medic!
 Posts:1841 Points:666

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| 12 May 2010 11:42 AM |
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am i the only one that hates that gun? for some reason my shots just don't reg or i'm not using it right. seems like even in 2 burst shots the second shot is always significantly higher than the first i guess if you go for center mass the first time then the second might land a headshot, but i'm just used to going to headshots with my first bullet, so the second is usually a foot above their head. |
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«ÐoлMorphene
 Posts:96 Points:0

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«ÐoлMorphene
 Posts:96 Points:0

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| 25 May 2010 08:28 AM |
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Just a heads up no patch this week either. These are tweets from Bazajaytee an employee at Dice. @F2CMaDMaXX To discuss fixing them, we wont be cutting features we want to add. It is just about time so wont get a patch this week. 18 minutes ago via TweetDeck in reply to F2CMaDMaXX @F2CMaDMaXX Exactly  It is the new stuff causing us problems at the minute which is why they haven't been added to the changelog. |
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«ÐoлMorphene
 Posts:96 Points:0

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| 25 May 2010 11:38 AM |
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Apparently it's the SPECTAT DLC and how you select it from the game that's causing the current issues. Also, the M1 Grand stat problem is fixed and will be put in one of the patches but he didn't state which one. |
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«ÐoлError13 [Administrator]
 goD
 Posts:2218 Points:1

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| 25 May 2010 02:04 PM |
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good to know, although i wish they could introduce the new worthless shit later and get the patch fixes in now |
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«ÐoлEriksson [Moderator]
 Medic!
 Posts:1055 Points:666

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| 27 May 2010 01:25 AM |
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Thanks for the headsup Morphene. The delays are killing me. |
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i5 2500k @ 4.8ghz | 16GB DDR3 | P8P67 Deluxe | GTX 580 | HX850W | Vertex 3 SSD
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Aluminum Stud
 Posts:14 Points:0

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| 27 May 2010 10:14 PM |
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Wow, I'm gone for almost 2 weeks and that shit still isn't patched? |
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«ÐoлTurismon [Administrator]
 Haxor
 Posts:1322 Points:1337

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| 28 May 2010 09:00 AM |
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Awsomely Gay. "Bazajaytee .QA found different problems with the PC patch regarding the servers this time  Back to work... half a minute ago via TweetDeck " |
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"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus
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«ÐoлSlick [Moderator]
 Medic!
 Posts:1841 Points:666

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| 29 May 2010 08:04 PM |
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ech, i don't blame em for taking their time. if you've read how much people are hating on them in the ea forums. if it was my job i'd just shelve it and take a cruise or something, come back in a month. amazed that they're still working on it at all. people didn't complain this much when it was 6 months between patched in bf2 and 2142.
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