Audio Fix in BC2 if you are having problems.
Last Post 20 Dec 2010 02:09 PM by «ÐoлSlick. 21 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
Page 2 of 2 << < 12
Author Messages
«ÐoлTurismonUser is Offline
[Administrator]
Haxor
Haxor
Send Private Message
Posts:1322
Points:1337
Avatar

--
20 Dec 2010 01:32 PM
  • Quote
  • Reply
Windows doesn't use any kind of packet sniffing to look for that data. They access the driver which the games tag it as VoIP in the API via DirectX library more than likley. I always turn VoiP in game off so I never see the separate stream to know if BC2 actually uses that API or not. TF2 probably does but it's a different game all together so, one would have to turn on BC2 and see if it sets a separate stream etc. But hard to tell. Thing is it wouldn't affect what global or anyone else hears as far as volume hears, it would only affect the person playing the game unless he had it on it would lower his game sound but not make people's voices lower themselves.
Unidus SUCKS!

"I think I am going to play the match using my balls to control my keyboard. Maybe it will at least give you a chance to kill me. " -Unidus


«ÐoлSlickUser is Offline
[Moderator]
Medic!
Medic!
Send Private Message
Posts:1841
Points:666
Avatar

--
20 Dec 2010 02:09 PM
  • Quote
  • Reply

how do you see the different streams turis? i wanna check that out. i always forget that the DX API covers audio as well as video. probably cause there haven't been any real advancements in audio in fucking years. i remember creative tried to launch their "gamer" edition x-fi soundcard with "audio RAM". but then no apps supported it, and it flopped. same with the "PhysX" hardware, it was a good idea, but never took off. So what are we stuck with? nearly all PC games are reduced to 16bit resolution, usually no more than 48khz resolution. which means that people's snazzy 24-bit 192khz soundblaster cards are useless. let alone something like "audio RAM". This is one area where the consoles are superior, if you think that BC2's sounds are amazing, listen to them with fully uncompressed HD audio on a PS3, you'll shit your pants. what we're getting is the gimped library of sounds.

ionno, i'm pissed that there haven't been any real advances in audio in the consumer market. CDs were what, 1980? 30 years ago? and we still haven't progressed past that. infact we've gone backwards. it's all MP3's now. all music CDs are 44.1khz 16-bit. even though the recording tools used support muuuch higher formats, it's all gimped. the only advances have been when it comes to compressing sound with better efficiancy like MP3's. no reason why they can't sell "audio dvds" with just uncompressed sound, we're at blu-rays already, and HVDs (holographic versatile discs) are right around the corner... it's fucking stupid.  So today all anyone hears are super compressed MP3s on their ipods, and then when they hear "normal" CD quality stuff on their PC games, they think that it sounds good. weird how back in the 80's you could argue that everything sounded better, as there was no compression going on. and in the 70's before that, when everything was analogue...

Page 2 of 2 << < 12


Quick Reply
toggle
  Username:
Subject:
Body:
Security Code:
CAPTCHA image
Enter the code shown above in the box below

Submit